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My Game Catalog

Each of these games has been written by me with a unique setting and frequently features homebrew monsters. These adventures exist within the wider world of the universe I use for my home tables, so players never have to feel like they've hit the edge of the sandbox. Each one-shot is designed to pack a variety of TTRPG treats into a short, 3-hour session with a satisfying story arc and ending.  

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My playstyle leans more narrative-focused, and while combat is almost always a feature, so are non-violent approaches. If you want to learn more about how I run games, check out this page. 

Launch of the Unexplodable

D&D 5E | Level 3

The Gnomes that live on the island of “Enough” are well known for their strange and cutting-edge inventions. And this latest one is no disappointment. A group of scientists and artificers have built a marvelous flying ship that they say is capable of traveling to the moon. Of course, they also said that about the last one too. 
 

The Guildmaster of the Red Hand Adventuring League has asked for a group of adventurers to tag along to make sure her prize artificer makes it back and the G.S.S. Unexplodable lives up to its name. 

Midnight at the mannor

D&D 5E | Level 5

Well past the outskirts of town, at the edge of a still lake and the foot of the Obsidian Mountains, lies the manor of Count Võn Dragȗül. Your small town has long dwelt in the shadow of this mysterious nobleman, but little is known about him. So it was all the more shocking to find his wanted ad pinned to the door of the tavern this morning:


“Seeking to hire an enterprising group of mercenaries to rid my ancestral home of a malicious ghostly presence. Payment will be made in land or gold, as you desire. Please report to the front door of my home just after sunset. Those of religious affiliation need not apply.
   -Alabastrȃān Vladȇmǒrn Võn Dragȗül | Count of the Obsidian Pass”

Warden of the Woods

D&D 5E | Level 5

The island of Faelos is a land of eternal autumn, with many small villages where communities of elves and other fae folk live in peace. A tranquility preserved by the watchful guardian of the forest at the heart of their island, The Warden of the Woods. 
 

In this adventure, a sick elven man has hired members of the Red Hand Adventuring League to risk the Warden's wrath. His only hope is for your party to venture into the fae forest and retrieve healing water from a legendary fountain. 

Birthday Party Prison Break

D&D 5E | Level 5

A flash of light, a queasy feeling in your stomach, and you find yourselves clad in armor and wielding magic... but locked behind bars. For a crime you didn't commit! At least not that you remember. The last thing you remember was wishing your friend a happy birthday.  
 

In this isekai adventure, you and your friends will play as yourselves, teleported into a fantasy world. Break your way out of prison and maybe bring down a corrupt government while you're at it. 

Feast of the First Frost

D&D 5E | Level 3

Every year before the First Frost, a fearsome beast, The Turagon, comes and attempts to gobble up your peaceful town of Food Folk. 

And every year, a few townsfolk are selected at random to defeat it. This year, your number has come up.

 

A grand festival has been thrown in your honor. You've had a taste of everything Hamburgerburg has to offer. And now. You have a job to do. 
 

In this Crown of Candy-inspired adventure, you'll play as a Food Folk, defending your humble town. ​

A Liberating Eveing

D&D 5E | Level 10

Lady Siorce Horrigan, holder of the Merchant's Throne, oversees all trade and commerce within the empire. As such, she's had ample opportunities to collect artifacts of artistic and spiritual significance from a wide variety of cultures. 
 

In this stealth-forward adventure, you'll play as a member of the Red Hand Adventuring League who has volunteered for an especially dangerous mission to infiltrate the Horrigan Museum. Using her son's engagement party as a distraction, you'll attempt to liberate several important pieces and return them to their rightful owners. 

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Pilgrimage to the Deep One

D&D 5E | Level 10

For two years now, the priests of the Deep One have failed to return from their yearly pilgrimage to make offerings to their eldritch god. The seas grow ever more treacherous, and the Pirate Kings can wait no longer. If the priests aren't up to the task, they'll find someone who is. 

 

In this adventure, you'll play as members of the Red Hand Adventuring League, hired to take a valuable offering to a temple at the bottom of the ocean. ​

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